So last week was pretty hectic, with late nights for me getting everything live and working.

Deduce and Die! went live. This was previously known as Secret Project. Currently I am in a game with Larry Levy, the designer of the game.

Blue Max Campaigns also went live.

You may also have noticed the Blue Max game list got an overhaul. These changes hopefully make the state of each game clearer. I hope soon to add tailing information to the lists so you can know if the plane you are tailing has its turn locked in. I will also be replicating the same format through the other Blue Max game lists.

The campaigns are off to a slower start. The launch attracted new players some who are just learning how Hexcell works, some who came for the launch but are probably not staying.

A few of those who showed up are veterans from that other site where you can play Blue Max. They are encouraging but vocal about what will improve the games. I like that. The main request is to improve the notifications surrounding games waiting for your input. The new format of the game lists is the first step in addressing those concerns.

Another concern is that it is hard to know who are reliable opponents on the site. Pickups address players going inactive, but it would be much better to know you are joining a game with a flaky player to start with. This has become even more important now campaigns have launched. It is obvious that the user profiles needs reworking to make player activity clearer.

Finally I am going to be away from the internet for five days from Thursday to Monday. I apologize in advance to anyone whose games I delay.

Game Design Concepts online study course

Game Design Concepts was an on-line, real-time course in game design which ran from June 29 – September 6, 2009. All of the content and exercises from the course are available online in a blog: gamedesignconcepts.wordpress.com Student input from the course is also available in a forum forum and wiki, but I have had trouble getting onto […]

Bug Report – Chrome select lists

Update: This bug has been fixed. If you want to know more see below. Oh Chrome, why do you hate me? Haven’t I treated you kindly? At the moment the Chrome browser is not allowing users to interact with the select lists in the various interrogation pop-ups in Deduce or Die! This makes it very […]

Introducing Deduce or Die!

Deduce or Die! (formally known as Secret Project) is the second game from Hexcell Games and is free to play in your browser. And yes, the exclamation mark is part of the game title. Deduce or Die! is a deduction game, possibly the best deduction game ever. If you enjoyed Sleuth or Black Vienna then […]

Progress Report – 24 October 2010

As with last week work continues on new features for Hexcell Games. I am getting anxious to release it all and get it out there so expect announcements this week. During the week I stumbled onto Mozilla Labs Game On 2010. It is a competition being run by Mozilla for games developed to be run […]

Progress Report – 17 October 2010

This week I have been polishing, polishing, polishing the site getting ready for the release of a lot of new stuff. Iam also thinking of the best way to time the releases so you, my loyal readers, are frothing at the mouth, champing at the bit for it. (I think I just described a rabid […]

Progress Report – 10 October 2010

Today I put live some changes to the homepage to make it a little more coherent. The giant red ‘join now’ button is gone. Instead Kitchener now points at you. The homepage change also makes room for a newsletter subscription form. There are some big announcements coming for Hexcell Games and this is the first […]

Home made WW1 fighters

After I made a post about my business card fighter prototypes I got linked to from a couple of war gaming sites. Then something really cool happened…. Ken Van Pelt is an art teacher and wargamer. He saw my prototypes and not only came up with his own version but also a quick set of […]

Progress Report – 3 October 2010

What I got up to this week which was to get everything closer to release, but you have been hearing that for weeks, no?

Progress Report – 24 September 2010

What I got up to this week, which was to lament Gen Con Oz 2010 not occurring and show off prototypes of Hexcell business cards – they fold into WW1 fighters!