Progress Report – 27 June 2010

What I got up to this week which included a lot of preparatory work for coding the campaign system, you know, basically a complete overhaul of the game interfaces.

Progress Report – 20 June 2010

This week saw me getting serious about coding the campaign system. Campaigns are created and pilots given random names.

Progress Report – 13 June 2010

What I got up to this week, which was make games easier to share and bookmark, create some banners, and mock up screens for the campaign part of the site.

Pilots, Experience and Abilities

I am starting to think seriously about implementing campaigns and pilots in Hexcell’s Blue Max game. I am writing out my thinking in a series of articles in part to help clarify my own thoughts and in the hope that it might provoke some feedback before I dig too deep a hole for myself. I […]

Campaigns and Pilots

I am starting to think seriously about implementing campaigns and pilots in Hexcell’s Blue Max game. I am writing out my thinking in a series of articles in part to help clarify my own thoughts and in the hope that it might provoke some feedback before I dig too deep a hole for myself. I […]

Progress Report – 6 June 2010

What I got up to this… month. It has been too long and while I have been busy little has been Hexcell related… except new planes.