Progress Report – 28 November 2010

This week I had to renew the domain registration for Hexcell Games – the site has just enjoyed it first anniversary. Setting a date for the anniversary somewhat arbitrary. I started coding the site in October 2009, registered the domain in late November and invited people to it the day before Christmas. I guess it ‘came […]

Progress Report – 21 November 2010

Forgive me reader, it has been two weeks since my last update. Last weekend I was off camping. No laptop. No internet. Just the peace and quiet of nature. Not much work got done on the site. I did get to think about future of the site and the next game from Hexcell. I came […]

Progress Report – 7 November 2010

So last week was pretty hectic, with late nights for me getting everything live and working. Deduce and Die! went live. This was previously known as Secret Project. Currently I am in a game with Larry Levy, the designer of the game. Blue Max Campaigns also went live. You may also have noticed the Blue […]

Progress Report – 24 October 2010

As with last week work continues on new features for Hexcell Games. I am getting anxious to release it all and get it out there so expect announcements this week. During the week I stumbled onto Mozilla Labs Game On 2010. It is a competition being run by Mozilla for games developed to be run […]

Progress Report – 17 October 2010

This week I have been polishing, polishing, polishing the site getting ready for the release of a lot of new stuff. Iam also thinking of the best way to time the releases so you, my loyal readers, are frothing at the mouth, champing at the bit for it. (I think I just described a rabid […]

Progress Report – 10 October 2010

Today I put live some changes to the homepage to make it a little more coherent. The giant red ‘join now’ button is gone. Instead Kitchener now points at you. The homepage change also makes room for a newsletter subscription form. There are some big announcements coming for Hexcell Games and this is the first […]

Progress Report – 3 October 2010

What I got up to this week which was to get everything closer to release, but you have been hearing that for weeks, no?

Progress Report – 24 September 2010

What I got up to this week, which was to lament Gen Con Oz 2010 not occurring and show off prototypes of Hexcell business cards – they fold into WW1 fighters!

Progress Report – 12 September 2010

Work continues on Blue Max Campaigns and the Secret Project. Much of the work this week was on the Secret Project and on the management screens for the campaigns and pilots. Both are getting very close to releasable. I have decided that pilot berths are the way to go for giving players access to campaign […]

Progress Report – 5 September 2010

What I got up to this week including getting complete campaigns running on the beta site, getting a designer badge at board game geek and getting pilots killed in the skies over France…