Work continues on Blue Max Campaigns and the Secret Project. Much of the work this week was on the Secret Project and on the management screens for the campaigns and pilots. Both are getting very close to releasable.

I have decided that pilot berths are the way to go for giving players access to campaign games. Now I just need to code it. This will effect invites, accepting open invites and pickups. I will also limit campaign creation to people with an open pilot berth. This may hold up the public release of campaigns for a little while as I integrate and test it.

Monday morning update: Both Hexcell and the beta sites were down this morning, but this is obviously fixed now.