What I got up to this week including adding a new plane – the Halberstadt CL.II – and playing a lot of games. I discuss plans for the next stages of developement.
Progress Report – 14 February 2010
What I have been working on over the last week including fixing a legacy bug in game creation, allowing users to edit their details and set email reminders, and adding scores to the games.
Progress Report – 8 February 2010
This is what I got up to… yesterday: I put live fairly long list of changes that have been waiting to get through testing.
Progress Report – 7 February 2010
What I got up to in the week, which was not a great deal I can show you right now because sorting out the afore mentioned bugs took two nights. But I am still beavering away.
Site Errors: Crashed planes = crashed game
There is a rather annoying bug that has been introduced to the site by allowing more than two planes to each game. It seems that when a plane gets destroyed but the game continues, the game can stop recording turn data for the destroyed plane. This leads to mismatch between the number of planes in […]
Hexcell Games History
Hexcell Games started when I realised the similarities between my own original game, Momentum, which I had been mulling over for years, and the game Blue Max.
Progress Report – 17 January 2010
What I got up to in the week, which consisted mainly of reworking the game invitation interface.
Progress Report – 10 January 2010
What I got up to this week, which was very little Hexcell related. In other news I laid a lot of pavers. I do talk about my plans for the reworking the invite/scenario system.
Progress Report – 3 January 2010
What I got up to in the week, including multiple planes in one hex, multiple colour schemes to a plane, managing your friends list and playing some non-Blue Max related boardgames.
Progress Report – 27 December 2009
What I got up to this week, including: a new game invite interface, new playable planes and talking about how introducing outside play-testers is shifting my focus on various things around the site.