Progress Report – 2 September 2010

What I got up to this week which was building a beta site for testing and thinking about how players will join campaigns. My answer, for now, is pilot berths.

Progress Report – 22 August 2010

What I got up to this week – voting in an indecisive election, and having campaigns create the next and subsequent games. Its what campaigns are all about!

Progress Report – 15 August 2010

What I got up to this week, playtesting the Secret Project, implementing special damage effects in Blue Max, killing pilots and giving the place a general tidy up.

Progress Report – 10 August 2010

What I got up to this week (and a half): Got Secret Project to the testing stage, started having pilots fly planes and started thinking about how pilots could die (shh, don’t tell them that)

Progress Report – 28 July 2010

What I got up to this week – Its secret.

Progress Report – 18 July 2010

What I worked on this week, which was campaigns, chat and other improvements.

Progress Report – 11 July 2010

What happened this week, which included putting live the new game interface for Blue Max, work on campaigns and thoughts on attracting more users.

Progress Report – 4 July 2010

What I got up to this week, which was the get the new interface ready for release and then spend the weekend in hospital.

Progress Report – 27 June 2010

What I got up to this week which included a lot of preparatory work for coding the campaign system, you know, basically a complete overhaul of the game interfaces.

Progress Report – 20 June 2010

This week saw me getting serious about coding the campaign system. Campaigns are created and pilots given random names.