Progress Report – 5 September 2010

What I got up to this week including getting complete campaigns running on the beta site, getting a designer badge at board game geek and getting pilots killed in the skies over France…

Progress Report – 2 September 2010

What I got up to this week which was building a beta site for testing and thinking about how players will join campaigns. My answer, for now, is pilot berths.

Progress Report – 22 August 2010

What I got up to this week – voting in an indecisive election, and having campaigns create the next and subsequent games. Its what campaigns are all about!

Error – Downed planes down game

I have fixed an error I introduced to Blue Max yesterday. If you think your game has stalled add a comment to this post.

Progress Report – 10 August 2010

What I got up to this week (and a half): Got Secret Project to the testing stage, started having pilots fly planes and started thinking about how pilots could die (shh, don’t tell them that)

Progress Report – 20 June 2010

This week saw me getting serious about coding the campaign system. Campaigns are created and pilots given random names.

Progress Report – 13 June 2010

What I got up to this week, which was make games easier to share and bookmark, create some banners, and mock up screens for the campaign part of the site.

Pilots, Experience and Abilities

I am starting to think seriously about implementing campaigns and pilots in Hexcell’s Blue Max game. I am writing out my thinking in a series of articles in part to help clarify my own thoughts and in the hope that it might provoke some feedback before I dig too deep a hole for myself. I […]

Campaigns and Pilots

I am starting to think seriously about implementing campaigns and pilots in Hexcell’s Blue Max game. I am writing out my thinking in a series of articles in part to help clarify my own thoughts and in the hope that it might provoke some feedback before I dig too deep a hole for myself. I […]

Progress Report – 6 June 2010

What I got up to this… month. It has been too long and while I have been busy little has been Hexcell related… except new planes.