Not a huge amount to report this week. I have been working on the new Steampunk game. Not only are original game setting and mechanics being developed, but I am also stretching the game engine in a new direction (I’ll give you a hint: ‘isometric’). All of which means that it is taking a time to come together and is frequently broken and entirely messy.

I keep thinking to myself that Blue Max was not this slow to develop – but that’s not true. Blue Max took over a year, grew in features slowly and was re-factored several times. The three stages are “get it working”, “get it right” and “make it pretty”. The steam punk game is not even at stage one yet.

During the week I had a big scare when I poured a cup of coffee into my laptop keyboard. For 24 hours I thought I had finally killed it for good but after drying out it started again without complaint. What a trooper. I had a backup of the site that was only missing a week’s work on the steampunk game and the laptop harddrive was uncaffeinated so it could have gone into a new machine or external case. Fortunately none of that was needed.

New Year’s Plans

Tis the season of new years resolutions and I have a few for Hexcell Games. Facebook: I have been thinking for quite a while about integration with Facebook. I do not plan to turn the games themselves into a Facebook app. An app that allowed you to follow your games, alert you of waiting games […]

Progress Report: 10 January 2011

Happy new year! I am back from Tasmania. Changes have gone live and I have had a chance to start work on some new games. Tasmania was great. It is one of the prettiest places in the world in my opinion. Also the chance to escape the sub-tropical summer of Brisbane for winds straight off […]

Progress Report: 27 December 2010

Help! I am trapped at the end of the world! Well close enough. I have been holidaying with my family in Dover which is about as far South in Tasmania that you can still find civilisation. Unfortunately for me that civilisation does not include reliable internet coverage at lease by my mobile phone provider. Right […]

Hexgrid coordinates

At first glance hexagonal coordinate systems are difficult to implement. I discuss the coordinate systems I use on Hexcell.

Progress Report – 12 December 2010

Christmas is almost here and life outside Hexcell is demanding that work be wrapped up, gifts be bought and holidays prepared for. I have not been left much time to do anything on the site. Game Notices – turn them on If you have not already, you should turn on daily game notices. Daily notices send […]

Video: Blue Max interface

I have done a quick video overview of the Blue Max interface. This was completely ad-lib and done in one take so it is a bit rough. Next time it will be scripted and more concise. Any suggestion for improvement is welcome. I especially want to know if you found this interesting or helpful and whether […]

Progress Report – 5 December 2010

A very short report this week. Tonight I put up a revision to the tailing interface for Blue Max. Tails of friendly aircraft are now shown to you automatically and the selection of enemy tails is now graphical instead of a drop down list of text. The interface now also reports circumstances that effect tail […]

Progress Report – 28 November 2010

This week I had to renew the domain registration for Hexcell Games – the site has just enjoyed it first anniversary. Setting a date for the anniversary somewhat arbitrary. I started coding the site in October 2009, registered the domain in late November and invited people to it the day before Christmas. I guess it ‘came […]

Progress Report – 21 November 2010

Forgive me reader, it has been two weeks since my last update. Last weekend I was off camping. No laptop. No internet. Just the peace and quiet of nature. Not much work got done on the site. I did get to think about future of the site and the next game from Hexcell. I came […]